Patch Notes 5/18/21

Melee General fixed

Commando slightly buffed by feedback

Small math tweaks to combat

Flamethrowers now do cone

Jedi armor dynamic loot no longer drops.

Dynamic armor and clothing loot should no longer drop with requirements higher than 80

Tier4 and Tier5 Smuggler missions should now properly award a choice of slicing components

Patch Notes 5/16/21

High End BH mission targets should drop slicing components more often now.

Slight nerf to White Thranta bunker to smooth out early Legacy difficulty curve

Increase level of low-tier smuggler mission enemies to reflect Master Smuggler requirement

Smugglers can now search corpse for contraband

Underworld Smuggler buffs should now apply

BH underworld titles should be obtainable

fix for some combat math errors preventing skill mods from enhancing melee attack accuracy

fix for knockdown being able to be used more than once every 30 seconds

more CU specific skill mods added to RE tool

Elemental damage should no longer be doubled

Smuggler Update – Patch Notes 5/13/21

We’ve got an exciting patch for you today, with a ton of fixes and features for you to play with, including something very special for Smugglers!

This patch does include a client update, so remember to run your patchers


  • All slicing components are now obtainable ingame
  • The contraband/underworld system has been enabled, with a few changes to make it fit the CU better. Biggest change being the replacement of the Illegal Pistol Module with a choice of slicing components.


  • CH pet revive and heal abilities should now work again
  • fix for enzyme extractor. Now requires the correct skillbox


  • The TIE Defender now is usable from the TIE Experimental Vessels skillbox, rather than Ace, to mirror the requirements of the Havoc and the T-wing.
  • A-wing and Arc-170 bugs fixed


  • Master Bounty Hunter should now be required for player bounty missions
  • All slicing components now drop from high-end NPC bounties


  • Merchant XP should now be working
  • Kommerken Steak schematic is now able to be learned by Chefs
  • Bomb Droids are no longer obscenely overpowered.
  • Fix for artisan items requiring structure experimentation and assembly
  • 5x Crafting XP modifier added, the resource grind is the real grind after all


  • More progress on the Jedi life cost system
  • Cloak models replaced with CU-era models to reduce clipping
  • 5x Quest XP modifier in place, Legacy should now scale better with player CL
  • RLS chests have had their loot tables modified
  • More Junk Dealer prices have been nerfed
  • The Dirge song, Calypso song, and Pei Yi Dance are now obtainable by Musicians and Dancers
  • Some unwanted NGE items have been removed from NPC vendors

Restoration 3 Launches May 28, 2021

Tatooine, Mos Eisley – May 3, 2021 – After months of testing our open beta, the Restoration 3 team is ready to welcome you and all other fans back to once again experience the best Star Wars story ever told, yours.

On May 28, whether you plan on grouping up to take on the massive Krayt dragons of Tatooine, setting up a crafting empire on the rolling orange hills of Corellia, or plunging yourself deep into the Galactic Civil War – we are proud to present that Star Wars Galaxies is back, with all the greatest elements from each era of the game present and ready for you to explore.

A Unique Star Wars MMO Experience

Restoration 3 will provide players the ability to progress the server to additional content. Launching with Jump to Lightspeed and Kashyyk implemented, groups and guilds will work together to beat certain bosses and move server progression forward. Once this is done, other well known areas will become available one by one, such as Mustafar and Heroic instances like Hoth. 

R3 will also feature the addition of custom content and systems as time goes by. We endeavour to keep things fresh for players, so that their Star Wars home is one they can keep coming back to year after year.

Lastly the careful inclusion of Jedi as a difficult to unlock and mysterious class, credit sinks and systems designed to disincentivize AFK play, the removal of economy damaging systems like instant travel vehicles, and an initial cap of two character slots per player, means you and others will have to depend on each other to fulfill different roles within Star Wars Galaxies society as the game was first designed to do.

Server Events & Launch Weekend

To celebrate our open Beta’s close, we will have server events from the 24th to 27th. This will be an opportunity to meet friends, test out templates, and have some fun.

Our Discord will also feature the first Galactic Find A Friend System, this will be a great way for users to join chat rooms filtered by old Star Wars Galaxies servers in an attempt to reconnect with lost friends, and make new acquaintances. 

Lastly all users will receive a special gift for creating a character during the launch weekend. A custom R3 Golden Cybernetic plaque to decorate your house and commemorate the server’s launch, and an in-game shirt that will give your characters a small XP boost.

Patch Notes 4/28/21

prototype progression manager activated

Enclave Data should store correctly now

Visibility patched again

new client EXE with increased RAM and fix for skillpoints

XP Set back down to x1

Force Meditate exploit should be fixed

Creature lairs should no longer take forever to destroy at low level

This update requires a client patch, be sure to run your launcher

Patch Notes 4/26/21

Visibility and Vis bounties should be fully functional.

FRS should no longer revoke script automatically

Wookiee language is no longer granted by default

Prototype blue glowie jedi system in place

ITVs disabled

Trainers should now work again

Patch Notes 4/24/21

Using the Enzyme Extractor should now correctly require a Scout skillbox instead of a Creature Handler one

Sample DNA should now correctly require scout instead of Bio-Engineer


Food and drink filling system rewritten

More checks for running out of skillpoints

Weapons should no longer revert to their NGE range (4 melee, 64 rifle for example)

Skill Trainers should once again remember what they’re supposed to be training

The system that handles the skill requirements for some items has been modified to better make use of the Pre-NGE skillboxes.


Crafting stations now correctly use the Structure Assembly and Structure Experimentation stats, rather than the Artisan stats.

The following weapons have had their stats at re-craft fixed:

1h Sword
“Nova Edge”” Sword
Sith Sword
Crusader “”Templar”” Sword
Legendary Stun Baton

2h Sword
Legendary Power Hammer

Tenebrous Edge

MagnaGuard Electrostaff
Gand Shockprod Staff
Legendary Nightsister Polearm

WESTAR-M5 Blaster Rifle
C-M “Reaper” Sniper Rifle
Crusader M-XIV Rifle
Legendary T21 Rifle
Jinkins J-1 Rifle
E-Web Rifle
BWDL19 Rifle
A280 Blaster Rifle

WESTAR-34 Blaster Pistol
C-M “”Dead Bolt”” Pistol
Crusader M-XII Pistol
Legendary FWG5 Pistol
DH-18A Blaster Pistol Prototype

C-M “”Frag Storm”” Heavy Shotgun
Pulse Cannon
Crusader M-XX Heavy Rifle
CR-1 Blast Cannon

N’Gant-Zarvel 9118 Carbine
Crusader M-XIII Carbine
Charric Carbine
Legendary E5 Carbine

Jinzu Razor
Fifth Generation One-Handed Lightsaber
Fifth Generation Two-Handed Lightsaber
Fifth Generation Polearm Lightsaber
Juyo Saberstaff
One-Handed Sith Saber
Fifth Generation One-Handed Sith Saber
Two-Handed Mysterious Lightsaber
Fifth Generation Two-Handed Mysterious Lightsaber
Old-Republic One-Handed Lightsaber
Old-Republic Two-Handed Lightsaber
Double-Bladed Darth Phobos Lightsaber
Fifth-Generation Double-Bladed Darth Phobos Lightsaber

Patch Notes 4/21/21

Legendary Weapons Removed from loot tables
Jedi robes and NGE Jedi clothing removed from loot tables
Treasure map bracelets stats converted to CU stats

FRS should now work
Master Cloaks collection reward should now be claimable
Visibility system improvements

TC-22 should now recraft with normal stats. other weapons will be fixed once this is confirmed.

New code for training from skill trainer, should improve accuracy.

Restoration III Server Launch Imminent

Naboo, Theed – April 16, 2021 – Fan favourite Star Wars Galaxies has been painstakingly remade on the base of the Combat Upgrade system initially released into the game by Sony Online Entertainment a long time ago in a galaxy far far away. The Restoration 3 team has taken the best of each iteration of SWG, maintaining the advances that new patches made to the game while keeping the freedom of an open, pre-NGE skill system intact.

With an exciting roadmap & custom content planned, the Restoration 3 team will be releasing the expansions Jump to Lightspeed and Kashyyk at launch, with Mustafar, and other Heroic instances added once secret server-side prerequisites are met by players.  This will allow adventurers to experience Star Wars Galaxies incrementally as first designed.

Trust no one with Restoration’s enhanced secret unlock Jedi system, adding once again a sense of wonder to unlocking this force sensitive class and keeping it rare, valuable, and unique. With great power comes great responsibility however, and Jedi must remain vigilant less they are brought down by player Bounty Hunters and made to surrender their lightsaber.

Stress Testers Needed April 17, 2021 – 1pm ET

With the launch of Restoration 3’s Star Wars Galaxies server imminent, stress testers are required to bash and break like a Bantha in a spice shop. We invite everyone to come online for a fun event, meet fellow players, battle NPCs, and throw as many actions down as possible.

Once this test has been completed, Restoration will reach out with additional information relating to our planned launch date. For now the exact date is a tease, but we can tell you that it’s imminent, and that any fan could take a guess at some upcoming force-sensitive dates and come up with a close answer..

For more information, please follow the links below. And may the force be with you.

Website Discord Twitter Facebook Press Kit FAQ

Patch Notes: 4/15/21

Force shrine will tell you knight trial planet.
Force Shrine should give you council choice if you are on that phase and you select the wrong council

Last Ditch function added

Sniper Shot Range check in place

Gorax Shards should now work

Creature pet abilities nerfed slightly.

Fix for cybernetics buffs clearing on death