Patch Notes 6/15/2021

Credits now split among group.

Accuracy increased slightly
Thimble has had his level lowered from 505 to 450.
GCW stims can no longer be obtained from vendor NPCs

Cybernetic range bonus should now work correctly, and people should no longer be able to shoot targets that are “too far”

Weapon Speed as been adjusted to provide a more authentic feel.
During our Beta test Weapon specific speed was bugged, after fixing it we noticed attack speed was way to high, Resulting in the changes we made for this patch.

Group Pickup has been disabled. we never intended for this to be enabled.

some dynamic weapon loots had their prices set far above what was intended for looted items. This has been corrected.

Gambling table schematic skill requirement has been corrected

Death Watch re-breather quest no longer checks for the NGE skillbox, and can now be completed

Blackscale pilots have grown tired watching of low-level pilots kill their friends. They have been given orders to shoot on sight.

The Resto Founder Shirt and Plaque have had their textures altered, and the shirt has had its model replaced to fix all the clipping bugs.
New models for the 2 versions of the E-11 have been added.
Starship crafting stations have had their missing emissions textures fixed.
Seeker Droids now have the correct texture. they no longer look like a rubber band ball.
Thimble has a shiny new hat.

3am Patch! 6/13/2021

Creature Handler:

Fix an issue with Pet attack, it now should function as normal

Fix an issue preventing Creature Learn from functioning correctly


Cybernetic Range Arms should work correctly now, only the correct range boost should work


Some Animations missing from ranged attacks are now working again


A Snare and Root immunity has been added You may now only snare or root a target once every 30 seconds In the future we plan to expand on this, but for now it prevents chain rooting

Reverse Engineering:

Some tweaks to RE. 35s won’t be so easy to create on first attempt.
This adjustment to RE is the first of a few revisions we need to do to ensure balance.
over the next few days, RE will continue to receive more tweaks to make it both fun and usable.

PVE Balancing:

Many changes to many mobs. some mobs were made Elite. Some mobs were made stronger. Some mobs now have more specials. One mob was added named Thimble, but Thimble does not spawn.


Droids now have half the armor they had before.

Welcome Home – Restoration 3 Takes Off

Tatooine, Mos Eisley – May 28, 2021 – At 6pm Central Time (CT) the Restoration team is ecstatic to announce that its permanent live server for Star Wars Galaxies will go online.

We proudly present to Star Wars fans new and old, a unique blend of content from every era of SWG; plus the reworking of key mechanics to address systemic problems that persisted in the live version of the game.

Players will receive a special founder’s gift for creating a character during the launch weekend: a custom R3 Golden Cybernetic plaque to decorate your house and commemorate the server’s launch, and an in-game shirt that will give your characters a small XP boost.

Star Wars Galaxies R3 Key Features:

  • A player driven economy – certain rewards and mechanics have been removed, worked into the crafting tree, or made cosmetic only – to ensure players are the driving force in the market.
  • Fight in space and on land – Jump to Lightspeed is fully implemented, and players can experience group squadron action in PvE or PvP combat.
  • Explore a sprawling sandbox world – From complete character skill customization, player cities, guilds, crafting empires, colour schemes, pets – make your character truly unique.
  • Exciting force system – With a custom Jedi unlock method designed to remain mysterious, our lightsaber friends are again wondrous, rare, and valuable. However the path to becoming a Jedi is dangerous, and death penalties are severe.
  • Community server-wide progression – Individual actions will add up, with players being able to open up different parts of the game by performing certain prerequisites, giving a group sense of purpose to end game content.
  • A dedicated development team – The Restoration 3 team listens to player feedback through the Senate system, and has exciting new content planned to keep every player busy for years to come.

About The Restoration 3 Team

The team is a  bunch of Star Wars fans who enjoyed Galaxies in it’s Combat Upgrade form, and have just enough knowledge and passion to present this project to the world. Building off it’s prior iterations in Restoration 1 & 2 – R3 is the culmination of past efforts and represents our vision of a fun and rewarding game.

As a small team however, Restoration 3 is not launching bug free. We will depend on our active and growing community to report issues, and provide balancing insight.

The work will continue, and in addition to future planned custom content and systems, we’re excited for what the future will bring with the next chapter of Star Wars Galaxies.

Patch Notes 5/25/21

Harvesting now requires novice scout

Typo preventing weapon speed mods from increasing melee weapon speed corrected

Pilot skills should be trainable now even if you have 0 skill points remaining

Fix for bug allowing knocked down players to stand automatically sometimes fixed

Combat Medic Attribute debuffs should now actually be debuffs

missing RE combos added

Cybernetic extended range corrected

Bacta Spray Action and Mind Cost fixed

A number of broken strings have been fixed

Smuggler missions should now be fully working as intended

Shock collar now shrinks pets instead of enlarging them

Aurellia village has been nuked in anticipation of launch

Vet rewards have been fully disabled

Many vet rewards have been moved into the RLS chests

Credit loot nerf, to further encourage spin groups over afk farming

All slicing components should now be obtainable

Patch Notes 5/23/2021

Peko Peko Feathers now have HP bonus

Creature Handler pets now stand up after KD

Heavy weapon hindrance fixed

Force Armor fixed

Commando Dots adjusted

Fixed Healing Action Cost typo – added Cybernetic healing arm skill mod + opportune chance modifier to healing efficiency equation

Sliced Items now display the modifiers correctly

Fixed Startle Shot line of commands

Sniper Shot now requires prone

Fixed Commando Riddle Armor

fixed cybernetic ranged arms

New Lightsaber Hilts!

Freelance pilot certifications re-ordered for more consistent progression

Patch Notes 5/18/21

Melee General fixed

Commando slightly buffed by feedback

Small math tweaks to combat

Flamethrowers now do cone

Jedi armor dynamic loot no longer drops.

Dynamic armor and clothing loot should no longer drop with requirements higher than 80

Tier4 and Tier5 Smuggler missions should now properly award a choice of slicing components

Patch Notes 5/16/21

High End BH mission targets should drop slicing components more often now.

Slight nerf to White Thranta bunker to smooth out early Legacy difficulty curve

Increase level of low-tier smuggler mission enemies to reflect Master Smuggler requirement

Smugglers can now search corpse for contraband

Underworld Smuggler buffs should now apply

BH underworld titles should be obtainable

fix for some combat math errors preventing skill mods from enhancing melee attack accuracy

fix for knockdown being able to be used more than once every 30 seconds

more CU specific skill mods added to RE tool

Elemental damage should no longer be doubled

Smuggler Update – Patch Notes 5/13/21

We’ve got an exciting patch for you today, with a ton of fixes and features for you to play with, including something very special for Smugglers!

This patch does include a client update, so remember to run your patchers


  • All slicing components are now obtainable ingame
  • The contraband/underworld system has been enabled, with a few changes to make it fit the CU better. Biggest change being the replacement of the Illegal Pistol Module with a choice of slicing components.


  • CH pet revive and heal abilities should now work again
  • fix for enzyme extractor. Now requires the correct skillbox


  • The TIE Defender now is usable from the TIE Experimental Vessels skillbox, rather than Ace, to mirror the requirements of the Havoc and the T-wing.
  • A-wing and Arc-170 bugs fixed


  • Master Bounty Hunter should now be required for player bounty missions
  • All slicing components now drop from high-end NPC bounties


  • Merchant XP should now be working
  • Kommerken Steak schematic is now able to be learned by Chefs
  • Bomb Droids are no longer obscenely overpowered.
  • Fix for artisan items requiring structure experimentation and assembly
  • 5x Crafting XP modifier added, the resource grind is the real grind after all


  • More progress on the Jedi life cost system
  • Cloak models replaced with CU-era models to reduce clipping
  • 5x Quest XP modifier in place, Legacy should now scale better with player CL
  • RLS chests have had their loot tables modified
  • More Junk Dealer prices have been nerfed
  • The Dirge song, Calypso song, and Pei Yi Dance are now obtainable by Musicians and Dancers
  • Some unwanted NGE items have been removed from NPC vendors

Restoration 3 Launches May 28, 2021

Tatooine, Mos Eisley – May 3, 2021 – After months of testing our open beta, the Restoration 3 team is ready to welcome you and all other fans back to once again experience the best Star Wars story ever told, yours.

On May 28, whether you plan on grouping up to take on the massive Krayt dragons of Tatooine, setting up a crafting empire on the rolling orange hills of Corellia, or plunging yourself deep into the Galactic Civil War – we are proud to present that Star Wars Galaxies is back, with all the greatest elements from each era of the game present and ready for you to explore.

A Unique Star Wars MMO Experience

Restoration 3 will provide players the ability to progress the server to additional content. Launching with Jump to Lightspeed and Kashyyk implemented, groups and guilds will work together to beat certain bosses and move server progression forward. Once this is done, other well known areas will become available one by one, such as Mustafar and Heroic instances like Hoth. 

R3 will also feature the addition of custom content and systems as time goes by. We endeavour to keep things fresh for players, so that their Star Wars home is one they can keep coming back to year after year.

Lastly the careful inclusion of Jedi as a difficult to unlock and mysterious class, credit sinks and systems designed to disincentivize AFK play, the removal of economy damaging systems like instant travel vehicles, and an initial cap of two character slots per player, means you and others will have to depend on each other to fulfill different roles within Star Wars Galaxies society as the game was first designed to do.

Server Events & Launch Weekend

To celebrate our open Beta’s close, we will have server events from the 24th to 27th. This will be an opportunity to meet friends, test out templates, and have some fun.

Our Discord will also feature the first Galactic Find A Friend System, this will be a great way for users to join chat rooms filtered by old Star Wars Galaxies servers in an attempt to reconnect with lost friends, and make new acquaintances. 

Lastly all users will receive a special gift for creating a character during the launch weekend. A custom R3 Golden Cybernetic plaque to decorate your house and commemorate the server’s launch, and an in-game shirt that will give your characters a small XP boost.

Patch Notes 4/28/21

prototype progression manager activated

Enclave Data should store correctly now

Visibility patched again

new client EXE with increased RAM and fix for skillpoints

XP Set back down to x1

Force Meditate exploit should be fixed

Creature lairs should no longer take forever to destroy at low level

This update requires a client patch, be sure to run your launcher