Patch Notes: 2/16/2021

Today’s patch includes many improvements to the client and will require a client update, so please run your launchers.

Interface:
Your reticule is no longer stuck with the attack icon.

Character Sheet:
Accuracy, speed, and Defense for you current weapon is now displayed

Toolbar:
the Nextaxction and Defaultaction are now functional. Default action can be assigned by double-clicking left mouse button

Creature Handler:
Lair egg search is now once again functional.

Patch Notes 2/4/2021

Today’s patch will require a client update, so please run your launchers.

Jedi
-Resolved an issue with beta Jedi trainer not being assigned
-A waypoint is now added to your datapad when assigned a trainer.

Blue Frog
-You can now get a heavy weapon from the frog.
-Asteroid resources have been added to the frog.
-More resource options have been added to the frog.
-Fixed an issue with the back button after learning skills from the frog.

BE
-The Element Processing System Fuse should now be craftable.

Misc
-Insurance terminals are now functional, and you can now insure your items. (1% damage to insured items, and 5% to uninsured items).

Thank you for helping us with testing and please keep up the great work

Wednesday Weekly Update 9/23/2020

This weeks highlighted feature is the tape system that was implemented this week. Below this update you will see the way that the CU tapes are now working. As with all crafting professions, you will want to be fully prepared to make top end tapes. To start, get out there and survey to get your cybernetic RE arm! For the big updates for the server this week please see below

-Take your fight to the beetle cave! Instance has been tuned to CU stats

-Crafters rejoice! Many schematics listed as NGE classes have been corrected. More to follow -It is now more socially acceptable to die as your local Doctor or Combat Medic can revive you.

-If you are however dying, speak to your local RE guy (or gal) to get you a full set of tapes. Tape and RE system has been implemented -There is a “warmly” increasing chance that weapons from ChuGonDar weapons have started to be converted to CU professions

-Many UI fixes have been implemented for your viewing pleasure -It is hunting season and with that, creatures now are behaving as normal creatures should. This is in preparation of the CH and BE implementations.

-Lastly, please save the galaxy its fate is in your hands. Fate of the Galaxy final boss has been tuned for CU combat

Constitution = Toughness Boost

Stamina = Endurance Boost

Strength = Melee General

Precision = Ranged General

Agility = Defense General

Luck = Opportune Chance

Stats included in each are as follows

Toughness Boost = Health boost, Defense vs Dots

Endurance Boost = Action and Mind boost, Defense vs States

Melee General = Melee Speed, Melee Accuracy, Melee Defense, Defense vs States

Ranged General = Ranged Speed, Ranged Accuracy, Ranged Defense, Crit Chance

Defense General = General Speed, Melee Defense, Ranged Defense, Defense vs Posture

Change Opportune Chance = General Accuracy, Defense vs States, Defense vs Posture Change, Damage, Healing Efficiency

Also, This Thursday, September 24th at 7pm EST, there will be an invasion event in Coronet, Corellia

Hotfix 2.1

  • Armor Break fixes
  • Called Shot Implemented
  • Rancor loot fixed
  • Spacial chat should no longer be tied to the global cooldown
  • Restuss vendors should now sell their items for the listed price.
  • Fixed the Call Speeder timer
  • FRS Xp adjusted. you should be gaining a much larger ammount now.
  • non combat professions should no longer be trapped knocked down.

Patch 2.04

  • Drop chance for Shrine Guardian robe tokens adjusted. They are now more easily obtainable.
  • Some fixes to roots and snares.
  • Force cost for a number of powers abilities decreased.
  • Speed equation fixed.
  • Innate armor no longer ignores elemental damage.
  • The difference between attacker accuracy and defender defense stat now determines where in the weapon’s damage range it hits.
  • Equation determining credits received when looting adjusted.
  • Fix for rifles animations
  • New vet rewards including XP boost token
  • Master Mechanic vehicle repair now working

Hotfix 2.03

  • Removed Rori Restuss as a Trial City for Jedi
  • Disabled Village phase3 Capture Enemy Leadership Testing mode
  • Fixed Force Infusion Again
  • Fixed Pve Armorbreak issue
  • Fixed Level scaling PvE EXP issue
  • Account Creation Bug fixed relating to Vet Rewards
  • Force Powers Cost Updated to Pub 19+
  • Sabers gen 1-3 FC lower
  • Tusken Tweaks for drops
  • Force Armor updated to later CU Values – Now stacks on top of Innate Jedi
  • DWB/BSB Mandalorian hardening Agent quest waypoint fixed
  • Groups now cap missions lvl of 85
  • Regain Consciousness now puts Force Ghost on for 30 seconds to “get out
    of jail”
  • Force Choke Damage Over Time Fixed
  • Force Powers Base Accuracy Increased
  • Jedi NPCs now have blue or green lightsabers, rather than red ones.
  • Strings for collection kits, and flytext fixed.
  • new Tapes added to loot table: Ranged and melee accuracy and speed

Hotfix 2.02

NPC lairs now scale to group level
Force Infusion more accurate to the CU
Secondary stat enhancements equation corrected
Jabbas Themepark fixed
some animation speeds fixed

Hotfix 2.01

  • Bols now on Mission terminals for high level players
  • Fixed a bug with Sith Shadow Thug HAM
  • Fixed Restuss NPC spawn timers
  • Cleaned up Sensor array code, more transparent
  • Removed unneeded NPC spawns
  • Exploit checks for pre knight trials – Won’t allow players with DWB/BSB/Imp/Reb ranks to do trials if they had rank before.

Patch 2.0 Released

  • Combat queue completely rewritten for much smoother, more responsive, and cu-accurate experience. All abilities now have the correct cooldowns, and because of this, the “repeat tax” has been removed.
  • lightsaber crafting rebalanced.
  • lightsaber elemental damage added.
  • pearl and crystal caps adjusted. max damage decreased, speed increased.
  • over 30 completely new, resto-exclusive jedi robes added.
  • style 2 jedi and style 2 sith robes obtainable from new bosses. 4-5 of these bosses spawn on each planet.
  • two new, resto-exclusive, armor sets (imperial saber guard, and imperial shadow guard) added.
  • FRS and PVPRS unlocked! The first tier of Jedi, Sith, Black Sun, Death Watch, Stormtrooper, and Rebel SpecForce are now obtainable.
  • RESTUSS IS HERE. Complete restuss quests for a number of exciting rewards such as armor, weapons, and resource deeds.
  • Knight trials for force sensitive have been added. This branching quest acts as the entry quest for Jedi and Sith FRS.
  • death watch and black sun bunkers now enterable. bunkers contain many quests for rep spendable on faction vendors inside bunker. mandalorian armors, bounty hunter armor, jetpacks, and mandalorian weapons available on bunker vendors as schematics. purchased with black sun and death watch rep.
  • Mort and the Trade Federation Viceroy have both returned from their vacation to Space Vegas and appear ingame as intended again.
  • CoB and similar buffs now show up in buff tray
  • New login and loading screen.
  • NGE houses now have real doors. No more sliding flowers.
  • palette tweak: NGEblack lightened slightly to appear black without losing clothing details.
  • palette tweak: lightsaber colors yellow, dark yellow, orange, and brown have been adjusted to look better, and more unique.
  • armor break equation rewritten to be more CU-accurate.
  • a large number of abilities tweaked to be more CU-accurate.
  • CU npc stats added in. NPCs now have and accuracy and defense stat like players. Elite and Boss difficulty npc’s have an armor rating like player armor.
  • Combat Level set to CU levels for all NPCs
  • NPC CL now viewable in /examine
  • NPC stats set to match each NPC’s CL and difficulty rating. Accurate to the LiveCU level table.
  • killing enemies in corellian corvette no longer crashes server.
  • gaining vis as a jedi now automatically marks them as special forces
  • fix for cybernetics crafting not accepting polymer
  • Paddy trials NPCs no longer spawn inside walls
  • Talking to shipwright trainer no longer crashes server
  • Color Crystals no longer degrade with use.
  • Corvette Loot adjusted