Witches of Dathomir Themepark is HERE!

It’s Patch Day!
This patch is a big one, and requires a client patch, so make sure to run your launchers. The game will not let you login if your client exe is not up to date, and the added content will not be accessible without the required .tre files and config files. If for some reason your launcher is not updating, you can manually download the executable, both .tre files, and the config file Here.

Patch Notes:



Witches of Dathomir:
For the first time ever, the Witches of Dathomir themepark has been reworked for the CU, and implemented on Restoration!

Resto-exclusive additions to WoD:
A brand new Spiderclan-themed melee weapon set! Outfit your melee character with the Spiderclan Katana, the Spiderclan Machete, the Spiderclan Glaive, or the Spiderclan Knuckler.

Craftable Phase 2 Clone Trooper armor!

Creature handlers can now obtain a necklace that allows the use of a fourth pet ability

And more!

Tailor
*Tailor has some new clothing options, including the Style 48 Jacket seen on the QZ prequest slicer NPC and Morkov, along with all 3 styles of the outdoorsman vest

Architect
*Architects can now re-tint furniture

Entertainer
*Entertainers can now re-tint instruments

Shipwright
*Scyk style 2 High Mass Variant added

Reverse Engineering
*RE Enhancement module is now craftable
*Reverse Engineering tool now uses artisan stats to craft

Artisan
*Repair kits are craftable, but disabled until a later patch

Bounty Hunter
*Bounty hunter “extremely dangerous” missions added. These missions have targets that can drop slicing components, BH armor schematics, and large sums of credits

Teras Kasi
*Force of will can now pull you out of the incapacitated state, beware of your low health after use

Creature Handler
*Pet Loyalty has been boosted to match the experience boost (7x)
*Pet stats have been worked back into the game:
Aggression – Increases the speed of attacks / pet gcd by .1 seconds per point | Accuracy
Resiliance – Reduces the length of DoTs & debuffs placed on the pet | Melee/Ranged Defense
Cunning – Knockdown recovery | Crit Chance
Instinct – Action Regen
Intelligence – Increases & determines the duration of pet DoTs & debuffs on the target, 1 second per point | DoT Damage
Survival – Increases amount of healing received from CH heals | Armor

Smuggler
Smuggler PVP missions give double the components
Feign Death has been added to the smuggler skill tree

Piloting / Space
*Imperial lancer from GCW2 battles should now leave the system after a victory
*Havoc starfighter no longer crafts with incorrect mass
*Fixed the broken duty mission strings with the space stations
*Jedi Starfighter quest should no longer spawn NPCs inside walls… maybe..
*New command added: /playerDock
While in space target a player’s ship and issue the command, if they accept your invite then
docking procedures will begin. Dockable ships are POB/Gunboats/Sorosuub.
*The bug where space targets have incorrect distances has been fixed
*Bug where distances show as extremely long numbers and sound cuts out should be less common.

Bug Fixes / Misc
*Anti AFK is now active
*Healed wounds should last when traveling without soft logging.
*Wounds now appear on the Target’s HAM.
*Wounds now appear on your character sheet.
*Missing badges for master crafting professions are now obtainable
*Resto-exclusive HD planetary maps. These will also make Sytner’s map mod compatible if you prefer those.
*Removal of unmovable Treasure Drum from RLS
*Wald has given up on being a nudist.
*Untargetable faction npcs near mos eisley starport are now targetable,
*Quarantine zone vent moved.
*Some of the rock collections have been fixed.
*Afflicted rancor should count for collection now.
*Some carbines that were mistakenly set to have 45m range have been corrected to 50m
*Treasure map entertainer necklace no longer requires CL80
*Treasure map sampler jewelry no longer requires CL61
*Fix for helper monkey necklaces being swapped
*Humanoid NPCs are now capable of wounding
*Appearance item invisible arm armor is now actually invisible
*Fix for theater manager quests
*Universal survey tool no longer can harvest creature mats
*Missing Han, Luke, and Leia wanted posters now lootable again
*30th anniversary painting has been edited for IMMERSION

Thimble
Thimble has now respecced to master scout.

Patch Notes: 7/11/21

Content
*Blackwing canister collection locations adjusted to allow completion of the quest.
*Nova Orion vendor should now display their store.
*Corellian Times vendor should now display their store.
*Factional themeparks have been re-balanced around solo play.

Cities
*Cities can now actually hire trainers.
*City info prompt now displays the correct string for max trainers.

Creature Handler
*Babies should no longer initiate aggro with players.
*Fixed an issue with CH not being able to tame at novice.

Exploit Fixes
*You can no longer go to Kneeling, or Prone while knocked down.
*The instant deathblow exploit has been fixed.

Entertainer
*Two missing instruments, including the xantha have now been added to Musician.

Combat
*Fixed weapon specific accuracy SEA modifiers.

Collections
*Collections that previously awarded Helper Monkey holocrons now award their intended rewards.

Crafting
*DE-10 no longer has its sac capped at 100
*D-50 deathrain pistol can no longer be crafted with a sac cost below cap.

Thimble
*Thimble is now a creature handler, and has an elite forage worm as a pet.

Patch Notes 6/24/21

This patch includes a client update, so make sure you are on the current version of the launcher.

Creature Handler:
Pets will now stand from knockdown based on their cunning stat.
Creature Action regen should be fixed
Hitting for 0 damage should be fixed
Pet XP has been boosted
Babies now spawn again, you may tame wild pets. On successful taming, you will be granted an egg

Quests:
Bolotaur Mount quest NPC can now be spoken to in his cell.


Medicine:
Enhancers should now use the highest version of the skill that you know.

Reverse Engineering:
Making tapes should be 80% easier

Combat:
Speed has been adjusted again.
Accuracy and defense have been adjusted so that tapes matter.
Mind regen has been fixed.
Area Taunt functions now

QOL:
Armor hindrances now show on the armor

Merchant:
Vendor barking, map registry, and other broken merchant abilities should now be functional

Chat:
Chat Server stability improved

Player Cities:
Recruit skill trainers should be functional now

Cloning:
Insurance Cost are now reasonable

Collections:
Steaming Rock collection fixed. Go get that server first!

Thimble:
After much deliberation, Thimble has given up the Kloo Horn and has taken up the Mandoviol

R3 June Community HoloNet

Hello Restoration 3 players! Each team member would like to share a little behind the curtain: what they’re working on, what they’re excited about, and who Thimble is.

Halo (Project Lead)
Its been an exciting and challenging first few weeks, now I feel things are starting to get squared away and balanced out like I envisioned. Moving forward I am excited to finish up Commando and begin working on Ranger. Commando is in a pretty good spot but it’s missing a big part, grenades! I didn’t forget about them, I just have not had time to add them. We will see some cool AOE effects for Commando with grenades coming soon.

JarJar
(Bombad)
The last few weeks have been… insane.
Chaotic, miserable, stressful, and amazing.
What we’ve built here is something we’ve wanted to do for years. This has been the dream, and since launch, reality has exceeded that dream in every way possible.

Sure, the launch was a little rocky, but it was rocky for the best reason possible: because so many more people than expected shared our dream for the server. It’s been amazing logging in and seeing this game feel alive in a way that I haven’t seen since live. We have entertainers entertaining and socializing, groups playing together, friends and enemies being made, guilds forming and splintering, Darth Friggin Maul playing, and a billion samplers grabbing whatever that is spawned behind the starport on Kashyyyk right now.

Life is good, and Resto is Besto, and I am so glad to be here, playing and sharing this game that I love with all of you.

Katalaw (Dev)
It’s been an eventful (and sometimes sleepless) couple of weeks for the server launch, that’s for sure! Big shout out to the awesome community for the support and patience as we passed over 5000 accounts and 700 unique concurrent sign-ins! I’ve been hard at work on server stability, including launching a new and faster website, improved authentication server, and just this week an auto-updating launcher!

There’s still a lot of things on my wishlist, but we still have more work to do on getting things stable, so I’m hard at work on scaling up Restoration to an auto-scaling multi server. That means fewer restarts, less email spam, and more breaks for the hamsters spinning their wheels on the chat server!

Sky
(Dev)
Since launch I’ve been focusing on bug fixes and user tickets, working on rebuilding the script(s) for taming babies from a lair, and working with ‘N’ on our first custom quest (currently at the draft stage). 

Archic (Dev Intern): It is a pleasure to join the Restoration 3 team! I’m looking forward to meeting the community and helping make R3 an awesome experience. I have been learning the behind the scenes systems and getting ready to perform any tasks that are assigned to me.

Looking forward to continuing to play on the server! See you in game 👋

HSlayer (Art Lead)
While working on the R3 Project I don’t just work on new content which has been showcased here and there but I also get to address some very old graphical issues that persisted for the entire time the game was live. Everything from textures pointing to localized locations such as the JTL terminals and shipwright workstations, which then caused them to not light up like every other terminal in the game.

Even cases where the wrong texture was applied such as the seeker droid which has been eternally sourcing its texture from the probot while it was obviously intentionally supposed to resemble Maul’s probe droid from Episode I.

As I move forward I will continue to tackle these base game issues until hopefully the default appearance box will become just a memory.

Terminals now glow properly
Proper droid textures!


CNiper
(Outreach)
I’m having a great summer – between wonderful weather, camping, and biking, I was happy to devote some time to Restoration 3. With the help of Sky, we were able to pull some stats from the first week of the server which I think are pretty interesting:    

(Rebels are the underdog, in space!)
(Since then we’ve had almost 1,000+ accounts sign up, super exciting!)
(Many Bothans died to give us these statistics)

Patch Notes 6/15/2021


Missions:
Credits now split among group.

NPCs:
Accuracy increased slightly
Thimble has had his level lowered from 505 to 450.
GCW stims can no longer be obtained from vendor NPCs

Cybernetics:
Cybernetic range bonus should now work correctly, and people should no longer be able to shoot targets that are “too far”

Combat:
Weapon Speed as been adjusted to provide a more authentic feel.
During our Beta test Weapon specific speed was bugged, after fixing it we noticed attack speed was way to high, Resulting in the changes we made for this patch.

Groups:
Group Pickup has been disabled. we never intended for this to be enabled.

Loot:
some dynamic weapon loots had their prices set far above what was intended for looted items. This has been corrected.

Crafting:
Gambling table schematic skill requirement has been corrected

Content:
Death Watch re-breather quest no longer checks for the NGE skillbox, and can now be completed

JTL:
Blackscale pilots have grown tired watching of low-level pilots kill their friends. They have been given orders to shoot on sight.

Graphics:
The Resto Founder Shirt and Plaque have had their textures altered, and the shirt has had its model replaced to fix all the clipping bugs.
New models for the 2 versions of the E-11 have been added.
Starship crafting stations have had their missing emissions textures fixed.
Seeker Droids now have the correct texture. they no longer look like a rubber band ball.
Thimble has a shiny new hat.

3am Patch! 6/13/2021

Creature Handler:

Fix an issue with Pet attack, it now should function as normal

Fix an issue preventing Creature Learn from functioning correctly

Cybernetics:

Cybernetic Range Arms should work correctly now, only the correct range boost should work

Animations:

Some Animations missing from ranged attacks are now working again

Movement:

A Snare and Root immunity has been added You may now only snare or root a target once every 30 seconds In the future we plan to expand on this, but for now it prevents chain rooting

Reverse Engineering:

Some tweaks to RE. 35s won’t be so easy to create on first attempt.
This adjustment to RE is the first of a few revisions we need to do to ensure balance.
over the next few days, RE will continue to receive more tweaks to make it both fun and usable.

PVE Balancing:

Many changes to many mobs. some mobs were made Elite. Some mobs were made stronger. Some mobs now have more specials. One mob was added named Thimble, but Thimble does not spawn.

Droids:

Droids now have half the armor they had before.

Patch Notes 5/25/21

Harvesting now requires novice scout

Typo preventing weapon speed mods from increasing melee weapon speed corrected

Pilot skills should be trainable now even if you have 0 skill points remaining

Fix for bug allowing knocked down players to stand automatically sometimes fixed

Combat Medic Attribute debuffs should now actually be debuffs

missing RE combos added

Cybernetic extended range corrected

Bacta Spray Action and Mind Cost fixed

A number of broken strings have been fixed

Smuggler missions should now be fully working as intended

Shock collar now shrinks pets instead of enlarging them

Aurellia village has been nuked in anticipation of launch

Vet rewards have been fully disabled

Many vet rewards have been moved into the RLS chests

Credit loot nerf, to further encourage spin groups over afk farming

All slicing components should now be obtainable

Patch Notes 5/23/2021

Peko Peko Feathers now have HP bonus

Creature Handler pets now stand up after KD

Heavy weapon hindrance fixed

Force Armor fixed

Commando Dots adjusted

Fixed Healing Action Cost typo – added Cybernetic healing arm skill mod + opportune chance modifier to healing efficiency equation

Sliced Items now display the modifiers correctly

Fixed Startle Shot line of commands

Sniper Shot now requires prone

Fixed Commando Riddle Armor

fixed cybernetic ranged arms

New Lightsaber Hilts!

Freelance pilot certifications re-ordered for more consistent progression

Patch Notes 5/18/21

Melee General fixed

Commando slightly buffed by feedback

Small math tweaks to combat

Flamethrowers now do cone

Jedi armor dynamic loot no longer drops.

Dynamic armor and clothing loot should no longer drop with requirements higher than 80

Tier4 and Tier5 Smuggler missions should now properly award a choice of slicing components

Patch Notes 5/16/21

High End BH mission targets should drop slicing components more often now.

Slight nerf to White Thranta bunker to smooth out early Legacy difficulty curve

Increase level of low-tier smuggler mission enemies to reflect Master Smuggler requirement

Smugglers can now search corpse for contraband

Underworld Smuggler buffs should now apply

BH underworld titles should be obtainable

fix for some combat math errors preventing skill mods from enhancing melee attack accuracy

fix for knockdown being able to be used more than once every 30 seconds

more CU specific skill mods added to RE tool

Elemental damage should no longer be doubled

Smuggler Update – Patch Notes 5/13/21

We’ve got an exciting patch for you today, with a ton of fixes and features for you to play with, including something very special for Smugglers!

This patch does include a client update, so remember to run your patchers

SMUGGLER

  • All slicing components are now obtainable ingame
  • The contraband/underworld system has been enabled, with a few changes to make it fit the CU better. Biggest change being the replacement of the Illegal Pistol Module with a choice of slicing components.

PETS

  • CH pet revive and heal abilities should now work again
  • fix for enzyme extractor. Now requires the correct skillbox

PILOT

  • The TIE Defender now is usable from the TIE Experimental Vessels skillbox, rather than Ace, to mirror the requirements of the Havoc and the T-wing.
  • A-wing and Arc-170 bugs fixed

BOUNTY HUNTER

  • Master Bounty Hunter should now be required for player bounty missions
  • All slicing components now drop from high-end NPC bounties

CRAFTING

  • Merchant XP should now be working
  • Kommerken Steak schematic is now able to be learned by Chefs
  • Bomb Droids are no longer obscenely overpowered.
  • Fix for artisan items requiring structure experimentation and assembly
  • 5x Crafting XP modifier added, the resource grind is the real grind after all

MISC

  • More progress on the Jedi life cost system
  • Cloak models replaced with CU-era models to reduce clipping
  • 5x Quest XP modifier in place, Legacy should now scale better with player CL
  • RLS chests have had their loot tables modified
  • More Junk Dealer prices have been nerfed
  • The Dirge song, Calypso song, and Pei Yi Dance are now obtainable by Musicians and Dancers
  • Some unwanted NGE items have been removed from NPC vendors