Restoration III Server Launch Imminent

Naboo, Theed – April 16, 2021 – Fan favourite Star Wars Galaxies has been painstakingly remade on the base of the Combat Upgrade system initially released into the game by Sony Online Entertainment a long time ago in a galaxy far far away. The Restoration 3 team has taken the best of each iteration of SWG, maintaining the advances that new patches made to the game while keeping the freedom of an open, pre-NGE skill system intact.

With an exciting roadmap & custom content planned, the Restoration 3 team will be releasing the expansions Jump to Lightspeed and Kashyyk at launch, with Mustafar, and other Heroic instances added once secret server-side prerequisites are met by players.  This will allow adventurers to experience Star Wars Galaxies incrementally as first designed.

Trust no one with Restoration’s enhanced secret unlock Jedi system, adding once again a sense of wonder to unlocking this force sensitive class and keeping it rare, valuable, and unique. With great power comes great responsibility however, and Jedi must remain vigilant less they are brought down by player Bounty Hunters and made to surrender their lightsaber.

Stress Testers Needed April 17, 2021 – 1pm ET

With the launch of Restoration 3’s Star Wars Galaxies server imminent, stress testers are required to bash and break like a Bantha in a spice shop. We invite everyone to come online for a fun event, meet fellow players, battle NPCs, and throw as many actions down as possible.

Once this test has been completed, Restoration will reach out with additional information relating to our planned launch date. For now the exact date is a tease, but we can tell you that it’s imminent, and that any fan could take a guess at some upcoming force-sensitive dates and come up with a close answer..

For more information, please follow the links below. And may the force be with you.

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Milestone Reached! Restoration III Beta Phase 2

Greetings SWG Community.

First I want to say thank you to all of our testers during both closed beta and open beta. The community has done an excellent job of finding and reporting issues.

While we have a handful of task at hand, I am satisfied with early game difficulty and progression. The combat upgrade was never tested from a blank slate like this, since the original release carried players pre cu characters over, it was interesting to watch and adjust the server according.

In its current state we need to increase tester activity, a large part of the community does not want to invest time in the beta because of the future wipe. While that’s understandable, in order to have the highest quality possible server release, we need more active players.

Enter phase 2, I have coined this name as the next step for the restoration 3 beta. During this phase testing focus will adjust to the end game content. Heroics, pvp and dungeons will be the primary focus of this phase. To encourage new people to join in, we are adding a Blue-Frog test terminal. The Frog will have skills, basic weapons and armor to outfit your player, as well as resources for crafting.

In addition, phase 2 will bring Jedi testing, there is no unlock for Jedi, we will give padawan trial eligibility per weekly events to players. Different aspects of the unlock will be added for our internal testing but mostly scrambled to keep the final Jedi unlock a mystery.
Finally, the heroics will start getting tuned and the mustafar dungeons scaled. All instances are intended to be done by a full group, with the influx of players who are able to bypass the grind time commitment, we hope each instance will be well polished.

The battle of Restuss phase 1 will enable with the patch, we will be doing a live event of the Restuss progression from phase 1 to 3, this is an exciting live event we are looking forward to having. The gcw bases will all be setup for pre nge gameplay, we intend to have events around testing these before the server goes live. Base busting is a personal favorite feature of mine and I want to ensure it’s quality for release. During this time we expect pvp to have some issues, however it’s critical we find and correct them before release. The /showPvPrating command returns adding the much needed classic feel to pvp.

Closing I want to thank everyone again for being a part of this community, we are excited for the release of Restoration 3 in the near future.


Wednesday Weekly Update 9/23/2020

This weeks highlighted feature is the tape system that was implemented this week. Below this update you will see the way that the CU tapes are now working. As with all crafting professions, you will want to be fully prepared to make top end tapes. To start, get out there and survey to get your cybernetic RE arm! For the big updates for the server this week please see below

-Take your fight to the beetle cave! Instance has been tuned to CU stats

-Crafters rejoice! Many schematics listed as NGE classes have been corrected. More to follow -It is now more socially acceptable to die as your local Doctor or Combat Medic can revive you.

-If you are however dying, speak to your local RE guy (or gal) to get you a full set of tapes. Tape and RE system has been implemented -There is a “warmly” increasing chance that weapons from ChuGonDar weapons have started to be converted to CU professions

-Many UI fixes have been implemented for your viewing pleasure -It is hunting season and with that, creatures now are behaving as normal creatures should. This is in preparation of the CH and BE implementations.

-Lastly, please save the galaxy its fate is in your hands. Fate of the Galaxy final boss has been tuned for CU combat

Constitution = Toughness Boost

Stamina = Endurance Boost

Strength = Melee General

Precision = Ranged General

Agility = Defense General

Luck = Opportune Chance

Stats included in each are as follows

Toughness Boost = Health boost, Defense vs Dots

Endurance Boost = Action and Mind boost, Defense vs States

Melee General = Melee Speed, Melee Accuracy, Melee Defense, Defense vs States

Ranged General = Ranged Speed, Ranged Accuracy, Ranged Defense, Crit Chance

Defense General = General Speed, Melee Defense, Ranged Defense, Defense vs Posture

Change Opportune Chance = General Accuracy, Defense vs States, Defense vs Posture Change, Damage, Healing Efficiency

Also, This Thursday, September 24th at 7pm EST, there will be an invasion event in Coronet, Corellia

Restoration III and the future of the Restoration Project

As you may or may not have heard, Restoration Gaming has begun work on a new Combat Upgrade server based on the NGE source code called Restoration III.

This new server will allow us to better emulate the combat and balance of the Combat Upgrade than the current live server RestorationCU, as well as include some NGE features that we consider an upgrade over what the CU had, such as the NGE creature crafting system, the reverse engineering system, and the option of levelling through questing.

It will also include most NGE content, as well as some custom content. Kashyyyk, Mustafar, and Jump to Lightspeed will all be included at launch, as well as the Heroic Instances.

Jedi on Restoration III will retain many of the “hardcore” mechanics implemented on Restoration Classic and RestorationCU.

The current publicly accessable server is RestorationCU (Resto2), an open-source Combat Upgrade based server built on Core3 (the swgemu codebase). Feel free to play here for the time being, as we have no intention of wiping or shutting Resto2 down even after the new server launches.

To discuss Restoration III, or see the latest developement info, join our discord channel HERE. We are also looking to fill a galactic senate, and QA positions for Restoration III. you can apply for those positions by direct messaging either myself or Halo on Discord.

We are at capacity at capacity for the current wave of testing, but we will announce the next wave on Discord when we are ready to increase the TC population. Applications are still accepted in the mean time HERE