Commando and Creature Handler update

Greetings Restoration, We have a pretty large update for you today.

Commando is enabled and playable

Creature Handler is now playable

Reverse Engineering base chance fixed

Cybernetic Ranged Arm increased Range functional

PvE Armorbreak now works correctly

Silver and Gold Elites Difficulty adjusted


Creature handler info: DNA extraction comes from Scout, Ranger gets a boost to DNA extraction. Bio Engineer will craft pets. Scout has a new ability in preparation for Ranger overhall

Commando and Creature Handler both have some major changes and additions that will need significant testing and balancing adjustments. However we look forward to this latest addition to the server.

Wednesday Weekly Update 9/23/2020

This weeks highlighted feature is the tape system that was implemented this week. Below this update you will see the way that the CU tapes are now working. As with all crafting professions, you will want to be fully prepared to make top end tapes. To start, get out there and survey to get your cybernetic RE arm! For the big updates for the server this week please see below

-Take your fight to the beetle cave! Instance has been tuned to CU stats

-Crafters rejoice! Many schematics listed as NGE classes have been corrected. More to follow -It is now more socially acceptable to die as your local Doctor or Combat Medic can revive you.

-If you are however dying, speak to your local RE guy (or gal) to get you a full set of tapes. Tape and RE system has been implemented -There is a “warmly” increasing chance that weapons from ChuGonDar weapons have started to be converted to CU professions

-Many UI fixes have been implemented for your viewing pleasure -It is hunting season and with that, creatures now are behaving as normal creatures should. This is in preparation of the CH and BE implementations.

-Lastly, please save the galaxy its fate is in your hands. Fate of the Galaxy final boss has been tuned for CU combat

Constitution = Toughness Boost

Stamina = Endurance Boost

Strength = Melee General

Precision = Ranged General

Agility = Defense General

Luck = Opportune Chance

Stats included in each are as follows

Toughness Boost = Health boost, Defense vs Dots

Endurance Boost = Action and Mind boost, Defense vs States

Melee General = Melee Speed, Melee Accuracy, Melee Defense, Defense vs States

Ranged General = Ranged Speed, Ranged Accuracy, Ranged Defense, Crit Chance

Defense General = General Speed, Melee Defense, Ranged Defense, Defense vs Posture

Change Opportune Chance = General Accuracy, Defense vs States, Defense vs Posture Change, Damage, Healing Efficiency

Also, This Thursday, September 24th at 7pm EST, there will be an invasion event in Coronet, Corellia

Restoration III Beta Launch

THE COMBAT UPGRADE LIVES! Welcome to Restoration III, Star Wars Galaxies fans. We are excited to announce that Restoration III Open Beta has arrived. There has been a lot of excitement building around this project and we are thrilled you have chosen to join us! While we have spent countless hours testing in the alpha phase, there are going to be bugs, there are going to be exploits, and there are going to be crashes. To better report these bugs we have assigned Senators that will field any bugs or exploits that you encounter. Please refer to the #Senate-Seats in discord for the respective position for the bug you are reporting.

There are a few professions that are not completed yet and will not work as intended until further notice. These professions are Squad Leader, Commando, Creature Handler, and the Bio-Engineer. Other professions are functionally working however, expect there to be a few bugs with those professions.

While we welcome all Quality of Life suggestions, please understand the focus of the open beta currently is to resolve bugs and exploits. If you have QOL suggestions, please hang on to those until there is an announcement from the Senate in regards to QOL.

Finally, this is a Beta. This is not the live server. There will be a wipe from Beta to the live server. The wipe will be announced in expectation of the live server.

Restoration III and the future of the Restoration Project

As you may or may not have heard, Restoration Gaming has begun work on a new Combat Upgrade server based on the NGE source code called Restoration III.

This new server will allow us to better emulate the combat and balance of the Combat Upgrade than the current live server RestorationCU, as well as include some NGE features that we consider an upgrade over what the CU had, such as the NGE creature crafting system, the reverse engineering system, and the option of levelling through questing.

It will also include most NGE content, as well as some custom content. Kashyyyk, Mustafar, and Jump to Lightspeed will all be included at launch, as well as the Heroic Instances.

Jedi on Restoration III will retain many of the “hardcore” mechanics implemented on Restoration Classic and RestorationCU.

The current publicly accessable server is RestorationCU (Resto2), an open-source Combat Upgrade based server built on Core3 (the swgemu codebase). Feel free to play here for the time being, as we have no intention of wiping or shutting Resto2 down even after the new server launches.

To discuss Restoration III, or see the latest developement info, join our discord channel HERE. We are also looking to fill a galactic senate, and QA positions for Restoration III. you can apply for those positions by direct messaging either myself or Halo on Discord.

We are at capacity at capacity for the current wave of testing, but we will announce the next wave on Discord when we are ready to increase the TC population. Applications are still accepted in the mean time HERE

Patch 2.5


Resource Smugglers Event, Running in game now. System Messages denote location of NPCs spawned


Some Combat Log string errors have been fixed
Knock Down Recovery sticking in que fixed
Village Phase 1 Crafting crash Fixed
Smuggler Overwelming Shot stability issue fixed
Ris armor components fixed
Boba Hard Daily Stability issue fixed
Stability Issues with Combat Medic Fixed
Black Sun Intro quest re-written for better stability


Weapon Slicing Implemented


Doctor now buffing correct substats instead of primary stats for closer CU Emulation


Brawler Taunt overhauled and functional


New Content
NPC AI Improved
Smuggler Slicing Components now drop from various NPCs

Housing wont destroy anymore

New Features
Resource Container size increased
Bounty Hunter Mission loot tables improved
Elemental Damage modified, Only weapons that should have elemental damage have it, instead of all Weapons.
Player Combat Level displaying in Character sheet
Combat adjustments for more accurate Emulation
Towers Nerfed
Weapon Crafting Adjusted, Better Weapons craft easier now, Better Emulation of CU
Flytext improved in various spots for closer CU Emulation
Resource Quality tapes implemented, Now improving Resources up to 10%
New Veteran Rewards
Publish 3 Gifts awarded until the end of January

Village Gate, Must drop any ranking from Death Watch, Black Sun, Ect, Ect before starting Village trials
Force Powers improved damage across the board
Force Choke Dot Damage improved
Force Strike now on a different Cooldown Group

Some UI Improvements

Hotfix 2.1

  • Armor Break fixes
  • Called Shot Implemented
  • Rancor loot fixed
  • Spacial chat should no longer be tied to the global cooldown
  • Restuss vendors should now sell their items for the listed price.
  • Fixed the Call Speeder timer
  • FRS Xp adjusted. you should be gaining a much larger ammount now.
  • non combat professions should no longer be trapped knocked down.

Greetings Restoration Community. While its been quiet around here, There has been a lot of activity in the background.

Many bugs have been fixed, a handful of new content is being worked on and a roadmap for the future is under discussion.

Currently we need to Staff the project with some more helping hands, We need some dedicated Testers and CSRs to help keep everything going. If you’re interested in helping out, Please send us a Message.

We are planning to go Open Source before September, Allowing external help from the rest of the Emu team.

Thank you for your continued support over the years.

~Restoration Administration.

Patch 2.04

  • Drop chance for Shrine Guardian robe tokens adjusted. They are now more easily obtainable.
  • Some fixes to roots and snares.
  • Force cost for a number of powers abilities decreased.
  • Speed equation fixed.
  • Innate armor no longer ignores elemental damage.
  • The difference between attacker accuracy and defender defense stat now determines where in the weapon’s damage range it hits.
  • Equation determining credits received when looting adjusted.
  • Fix for rifles animations
  • New vet rewards including XP boost token
  • Master Mechanic vehicle repair now working

Hotfix 2.03

  • Removed Rori Restuss as a Trial City for Jedi
  • Disabled Village phase3 Capture Enemy Leadership Testing mode
  • Fixed Force Infusion Again
  • Fixed Pve Armorbreak issue
  • Fixed Level scaling PvE EXP issue
  • Account Creation Bug fixed relating to Vet Rewards
  • Force Powers Cost Updated to Pub 19+
  • Sabers gen 1-3 FC lower
  • Tusken Tweaks for drops
  • Force Armor updated to later CU Values – Now stacks on top of Innate Jedi
  • DWB/BSB Mandalorian hardening Agent quest waypoint fixed
  • Groups now cap missions lvl of 85
  • Regain Consciousness now puts Force Ghost on for 30 seconds to “get out
    of jail”
  • Force Choke Damage Over Time Fixed
  • Force Powers Base Accuracy Increased
  • Jedi NPCs now have blue or green lightsabers, rather than red ones.
  • Strings for collection kits, and flytext fixed.
  • new Tapes added to loot table: Ranged and melee accuracy and speed