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Patch Notes: Version 1.05 5/31/2018
« on: June 01, 2018, 08:23:42 PM »
The Geo-Cave has been completely revamped  for Resto, and is now unlocked. Difficulty level has been adjusted for CU, and loot has been completely overhauled.  A new speeder, a new pet, a handful of new weapons, and some new crafting components for armorsmith, weaponsmith, mechanic, and bio-engineer can all be found here.

Bracks, Tusken Raiders, and the Trade Federation Bunker have all been balanced for CU combat. You will find the difficulty has decreased to now be more appropriate for their loot.

Removed System Message for Combat Que overpopulation. Now it’s on you to remember that you can’t queue more than one action.

Fixes to lightsaber animations to make them accurate to the CU

Force Run will now cause TEF if left up in front of players

Modified Force Run to be more accurate to CU

UI Tweak: combat queue size reduced

Many small bug fixes

Fixed Combat Medic ability crash

Added Yellow Geo Cubes for Armor Enhancements

Added Medicine Enhancers. Neurotoxin is the first one implemented, and is obtainable in the Geo Caves
« Last Edit: June 01, 2018, 08:25:27 PM by TrumpTrump Binks »