Recent Posts

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Bug Reports / Jedi Force Defender wrong XP
« Last post by Darryen on February 21, 2018, 01:09:33 PM »
in the force defense tree the 4th box only cost 200k xp
in the preternatural defense tree the 1st box cost 400k the second box 800k and the 3rd and 4th boxes both cost 1.6mil
New Players / Re: Hello
« Last post by bettyford on January 24, 2018, 09:41:47 AM »
Awesome, thanks.
New Players / Re: Hello
« Last post by Desporo on January 24, 2018, 09:11:31 AM »
Hi and welcome to Restoration CU, we are currently in the process of switching to a new Webpage and Forums at Please register there for the latest updates and news
New Players / Hello
« Last post by bettyford on January 24, 2018, 09:05:28 AM »
Betty Ford from Bloodfin.  Excited to see where this goes.
In Live / Hotfix 11-27-17
« Last post by Halo on November 27, 2017, 10:10:16 PM »
Loading Screens:
The loading screen has improved performance, allowing you to go back to character selection from the loading screen by pressing escape.

Theed now allows travel to all planets.

Reckless Shot, Overwhelming Shot, and Concussion Shot no longer cause server stability issues when used on a lair.

Saber Spin Attack now correctly applies an AOE effect.
Force Armor 1 correctly applies the armor effect.
Several Icons have been added for Jedi abilities.
Jedi Powers abilities now grant Jedi XP.
Jedi Powers abilities have the correct ranges applied.
Force Weaken now works correctly.
Force Throw 2 now has AOE ability
Force Run 1 string text reads correctly.
Jedi Innate Armor is now working correctly.
Jedi Life count no longer decreases on PvE death. Upon using /regainConciousness and losing a life, an event is created for your character to award one life back.

Bounty Hunter:
Duelist Stance displays the correct status text.

Village of Aurilia:
Crafting: Repair the Sensor Array: Quest is now working properly.

AT-XT added.

Vehicle Deeds:
Vehicle deeds now show up as vehicles when dropped in a structure.
New Players / Hey all! :)
« Last post by ripken11 on November 22, 2017, 02:00:23 PM »
Hey guys! My name's Siebzen and I'm an aspiring TKM then hopefully Jedi. I've already got some help from JarJar and Rage which I really appreciate. I just wanted to drop in and say hello- CU is my absolute favorite version of SWG. I'm glad we're here!! :)

New Players / Re: Hey Guys
« Last post by PELOZAS on November 11, 2017, 01:21:26 AM »
Also I was just banned for promoting suggesting swgemu players to play the CU. I guess the swgemu team isn't fond of that... Thought the community as a whole was just trying to revive a good game. :/
New Players / Re: Hey Guys
« Last post by PELOZAS on November 10, 2017, 05:00:39 PM »
Hey everyone - just created a character because the CU really does need to happen before Star Citizen hits lol. How does everyone like the server so far?

Game Guides / Re: Defining Special Attack Cost, and how to get through it.
« Last post by Kewookie on November 10, 2017, 02:26:47 AM »
Video finally uploaded.
Game Guides / Re: Defining Special Attack Cost, and how to get through it.
« Last post by withyouforyou on November 09, 2017, 03:08:48 PM »
If, and when, Halo decides that adding skill tapes for Doctors to enhance their buff power, it could be very beneficial to this case. As of now, it's somewhere in the ballpark of 210 Stamina. You could add that on to your maths.

Edit: I feel if Doctor's end goal with tapes could maybe be 50-60% of what a food buff could do that at least I would be content with the buff power. Sure, it goes to all 3, but that might not be useful for everybody.

I also think for convenience sake, maybe making the 7m buffs 15m, and the doctor buffs 1h 15m would be a little more friendly as well. That would mean somebody who is fully buffed in action would be able to farm without action worries using highsac, but it would require high food/drink as well as a doctor. If doctor had to use some reagant for buffs that would also help, that way there's a price and cost to farming fully buffed.
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