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Combat Restoration Announcement
« on: July 24, 2017, 08:08:58 PM »
The Combat Restoration

Greeting fellow Restoration players. I am pleased to announce a very exciting update to the server, The Combat Restoration! Its no secret Restoration has drawn many ideas from the Combat Upgrade over the years, as my personal favorite iteration of the game it's been a vast inspiration. While mostly pleased with how the pre cu hybrid Restoration currently has turned out, I have always felt a slight disconnect compared to actual Combat Upgrade. After some internal testing and some crafty ideas, it became possible to do this update. This has been a goal of mine to achieve since my start with the SWGemu, and I now feel it is possible to deliver on that dream. Although we are calling it the Combat Restoration; to try and remove ourselves from the negative connotation that was wrought during the Combat Upgrade, we are still attempting to emulate, and bring back the best parts of the Combat Upgrade, while fixing the balancing issues.

With that being said, here is a brief overview of what is to come. Things are subject to change as we continue our work, but for the most part, what is listed below will be apart of the finished product.

HAM Changes
Health, Action and Mind will still be retained, but Health will be the only pool attackable. Health will also be the only pool that will cause a player to incapacitate if they reach zero. Action is there to be used to fire off special attacks, and Mind will be used mostly for healing abilities. With a three pool balance, the focus becomes less about what profession to choose that can attack a certain bar, and more about profession flexibility.

For the most part, all professions will emulate the professions in the Combat Upgrade. After extensive research, our team was able to find hard values used in the Combat Upgrade, and therefore we feel extremely confident we can emulate the professions about as close as possible. Feel free to ask for a CU Profession calculator so you can see what is to come if your memory needs a refresher.

Combat Balance
For the most part, Restoration has strived to achieve combat balance.  The Pre-CU system is one filled with flaws, especially when it comes to combat balance. At this servers inception, we planned on creating an environment where every profession is viable. We feel that we somewhat achieved that, but with the CR, we will really be able to showcase every profession and make it feel like everyone has a place in the galaxy.

Jedi seems to be the focal point of all SWGemu servers at this point. Restoration has always boasted the most unique Jedi system, and we continue to plan on delivering that. There are multiple ideas on how to approach Jedi, but we can promise that it will be delivered in true Restoration fashion, a system that is special and unique in its own right, all why maintaining a balance within our system.

Crafting will have a rather large shift. Restoration already attempted to normalize all weapons so that everyone was not running around in Composite Armor and wielding a T-21. Although we were somewhat successful in doing so, we shifted the system entirely, so that the easiest resources to acquire became the most used weapons and armor. In the CR, we will be moving to a Core system. This means that the skins for weapons and armor will be nothing more than that, skins. The resource values for those items will be all but taken out and put into one item, the weapon or armor core. This way, all weapons will be on the same playing field and require the same resources to stat correctly.

As you can see, this is a large scale change. A lot of hard work has been going on behind the scenes and with this announcement, we are going public with our movement into the future. We would love to include everyone and anyone in our discussions, as well as help testing features. Feel free to reach out to any staff members, or start a discussion in discord about the coming changes and we will do our best to keep an open line of communication. We are extremely excited to bring this to you guys, and will continue to release updates about our work. Look forward to more detailed guides and examples as the testing continues. Again thank you for your continued support, and we look forward to seeing you on the server!

-Restoration Staff

« Last Edit: July 24, 2017, 08:30:21 PM by Halo »