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Messages - Halo

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1
Announcements / Hotfix 6-21
« on: June 21, 2017, 10:20:47 PM »
Fixes
Clone trooper armor bracers from Avenging Mort reward fixed
TCG items that went missing returned to the server
NPCs missing from Enclaves has returned

Updates
The adjusted tape drops has been applied to the following mob groups.

Tuskens
Nightsisters
Singing Mountain clan

2
Announcements / Hotfixes 6-18
« on: June 18, 2017, 11:45:13 PM »
Bug Fixes
Shuttle Timers
Housing inventory returned to correct item count
Jedi Enclave guards no longer attack friendly Jedi
Bunker of Madness spawning again
CLS items drop again
Missing items should have returned
Falling under the floor of Geocave and others should no longer happen
Players can go overt again from the recruiters


Enabled
Marauder vendor placed at the Marauder stronghold
This vendor sales all 3 types of Marauder armor for Marauder Faction.

3
Announcements / Update 6-15
« on: June 17, 2017, 01:34:39 PM »
Some Features are marked as disabled, They had minor adjustments or bugs before the update release and will be fixed ASAP.

World
GCW is fully implemented
   Planetary Control feature will affect which factional NPC spawn in certain cities.

NPC Changes
   NPC’s now are labeled by a difficulty rating.
   Basic – Pretty simple, just starting off.
   Silver Elite – Harder than Basic but can still be killed with Basic Professions
Gold Elite – Can be soloed but only if well geared and taped, otherwise will require a group to kill.
   Bosses – Requires groups of players to kill.

Jedi Unlock
New Jedi unlock system will require one to unlock Force Sensitive tree (see below) then unlock Jedi through the Force Sensitive tree.

Force Sensitive
New Profession!
Force Sensitive is a stepping stone into becoming a Jedi.  Can also be used alongside with other professions to make some interesting builds, Nightsister style builds for example.
Force Sensitive will bring a handful of new abilities that you can carry with you if you proceed to Jedi.
   Current Force Sensitive tree has been renamed.

Jedi
Current Jedi life system is being replaced
   Old: When a Jedi ran out of lives their skills were reset and they were forced to regrind.
New: Jedi’s still have lives but when they run out they are turned into a ghost for a period of time.
Disabled: This new ghost feature gives them access to some special features but they will be unable to gain experience until their reset timer is over.  Jedi regenerate their lives over time to a maximum of 10.

Reason:  After years of watching the old system, in essence when you died on your Jedi, You needed to regrind. This can take a few days or a few weeks depending on how much time you play, The theory is a "Cooldown" on your Jedi so its not constantly capable for Battle (Thus making it the only character some people play) However iv seen countless players get frustrated over the idea of having to "Regrind". With the new system, we hope to remove some of the frustration or feeling of "starting over" and simply put Jedi on cooldown when they clone, Now you with the glowy system, You only lose FRS Boxes and are placed in Glowy for a set number of days based on your FRS Rank when you died. You can still access the Jedi but you cannot engage in any combat, And you will not be attackable either.

Quests
   Many new quests added for the Death Watch and Black Sun.
   Questlines added to familiar Star Wars NPC’s including IG-88, Boba Fett and Bossk.
   Rotating Quest System – Quests are generated randomly and change from day to day
   Avenging Mort Quest Chain Added (Neutral Ark only!)
   Mort Can be found at Talus Deric Cantina
   
Server
   Server will no longer restart daily.
Server restart will be either a weekly or bi-weekly restart but this is dependent on the performance of the server.

DWB / BSB
   Difficulty has been scaled down slightly.  And may get more fine tuning over time.
   Cost for vendor items has been decreased.

Items
Marauder Armor
   Disabled All 3 sets of Marauder Armor have been added to loot tables.
Factional Armor
   Factional armor schematics no longer require as many identical armor segments.
Skill Enhancing Attachments
Disabled SEA’s should be easier to obtain as more NPC’s can now drop useful tapes that couldn’t previously.

Crafting
   Schematics
New Weapon Schematics added to Death Watch and Black Sun Vendors
      Sandcrawler schematic has been added.
      Disabled Tusken Helm schematic has been added.

Textures
   Disabled There have been many textures added to enhance the effects of the game.
      Colorable Bone Armor
      Lightsaber
      Faction-Neutral Padawan Robe
      Rebel AT-XT

4
Announcements / Restoration Roadmap
« on: June 17, 2017, 01:20:08 PM »
Here is a layout of what to planned on Restoration, and what phase its currently in.

Color Ledger:
Red = Concept or Planning phase
Orange = Early implementation or Pre Alpha, Parts physically exist in game.
Yellow = Testing and implementation.
Green = Ready for release or released on Live server.

Planets:
Kashyyyk
      Planet Zone
      NPCs
      Myydril Caverns

Mandalore
Mustafar
      Planet Zone
      NPCs


Jedi:
Discipline systems
Overhaul
Knight Trials

PvP:
Battle of Restuss
Talus GCW Zone
Tatooine GCW Zone
Dantooine GCW Zone


PvE:
Star Destroyer Heroic
IG88 Heroic
Axkiva Min Heroic



5
Announcements / Shoutbox is disabled
« on: December 17, 2016, 06:51:37 PM »
We have decided to disable the Shoutbox, as we have no plugin to relay Shoutbox messages to Discord (where 90% of the playerbase resides) It was felt messages would get often overlooked. How ever if a forum post is made, that gets broadcast over the Discord and the response rate is much higher. We hope this improves the level of communication with new players by utilizing our Discord plugin.

Thanks!

6
Bug Reports / Re: Death Watch mobs aggresive to DW frs member
« on: December 17, 2016, 06:47:08 PM »
Hmmm, it actually has to do with your faction being low and the mobs being flagged as Aggressive.. I may just remove the aggressive trait like the mobs in the bunkers have.

7
Suggestions / Re: Named Crystals
« on: December 12, 2016, 01:53:04 PM »
Another reason named crystals got delayed is I drafted up an epic quest for them, but never finished it.

8
Suggestions / Re: Combat Medic DoTs Tick harder in PVE
« on: December 12, 2016, 01:52:02 PM »
Something I will get around too is adding a PvE damage multiplier for Dots.

9
Suggestions / Re: Named Crystals
« on: December 12, 2016, 01:51:03 PM »
There was going to be a named crystal the Talus GCW area but i never finished it.

However we will have one at Restuss.

Banes heart will return to NK in the Kashyyyk expansion.

10
Jedi Revamp Discussion / Re: Force Disciplines
« on: December 11, 2016, 08:15:56 PM »
I was just going to look at those versions of the game because it would be easiest to implement probably and im not very creative with my ideas. Jedi kind of have a cloak of shadows with its heal states and full heal self. Would be cool to see a type of CoB skill for the defensive branch. My suggestion for offensive power skills is harder hitting skills, faster abilities, and maybe being able to move and cast when you max out that tree.

They have Force Focus witch is based on CoB, one of my original new abilities.

For Force Powers, I want them to remain stationary, perhaps extended range would be a good option, currently force powers are 32m If I recall, Maybe a 42m Lightning would be useful. Also Enhancing Force Throw for your Mobile DPS is possible.

11
Jedi Revamp Discussion / Re: Force Disciplines
« on: December 11, 2016, 08:07:00 PM »
How about a survival tree that focuses on removing harmful debuffs. Kind of like a cloak of Shadows if your familiar with world of warcraft at all. I'm not super familiar with the various debuffs  of this game. But maybe as you progress further up the tree it could include more things it works against and maybe lessen it's cool down time. I would think something like that could add a layer to the strategy element.

All for strategy, I like the cloak of shadows idea. However it would probably fall under the Defender tree.

12
Jedi Revamp Discussion / Re: Force Disciplines
« on: December 11, 2016, 08:05:51 PM »
Still have the stuff we came up with a few years back?

Probably but I dont know where it is.

13
Jedi Revamp Discussion / Re: Life System Changes
« on: December 11, 2016, 07:22:46 PM »
At the very least 1 per day.

14
Jedi Revamp Discussion / Re: Force Disciplines
« on: December 11, 2016, 07:07:37 PM »
We can go far beyond CU/NGE additions. I can create something from scratch if someone gives me a basic design idea.

You will need to be Knight to unlock a tree, after you unlock a tree they will be grind based to full.

15
Suggestions / Re: Master Mechanic Toolkit
« on: December 11, 2016, 07:06:12 PM »
This is something iv been wanting to do, it just hasn't gotten done yet.

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