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Messages - Halo

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1
Announcements / Combat Restoration Announcement
« on: July 24, 2017, 08:08:58 PM »
The Combat Restoration

Greeting fellow Restoration players. I am pleased to announce a very exciting update to the server, The Combat Restoration! Its no secret Restoration has drawn many ideas from the Combat Upgrade over the years, as my personal favorite iteration of the game it's been a vast inspiration. While mostly pleased with how the pre cu hybrid Restoration currently has turned out, I have always felt a slight disconnect compared to actual Combat Upgrade. After some internal testing and some crafty ideas, it became possible to do this update. This has been a goal of mine to achieve since my start with the SWGemu, and I now feel it is possible to deliver on that dream. Although we are calling it the Combat Restoration; to try and remove ourselves from the negative connotation that was wrought during the Combat Upgrade, we are still attempting to emulate, and bring back the best parts of the Combat Upgrade, while fixing the balancing issues.

With that being said, here is a brief overview of what is to come. Things are subject to change as we continue our work, but for the most part, what is listed below will be apart of the finished product.

HAM Changes
Health, Action and Mind will still be retained, but Health will be the only pool attackable. Health will also be the only pool that will cause a player to incapacitate if they reach zero. Action is there to be used to fire off special attacks, and Mind will be used mostly for healing abilities. With a three pool balance, the focus becomes less about what profession to choose that can attack a certain bar, and more about profession flexibility.

Professions
For the most part, all professions will emulate the professions in the Combat Upgrade. After extensive research, our team was able to find hard values used in the Combat Upgrade, and therefore we feel extremely confident we can emulate the professions about as close as possible. Feel free to ask for a CU Profession calculator so you can see what is to come if your memory needs a refresher.

Combat Balance
For the most part, Restoration has strived to achieve combat balance.  The Pre-CU system is one filled with flaws, especially when it comes to combat balance. At this servers inception, we planned on creating an environment where every profession is viable. We feel that we somewhat achieved that, but with the CR, we will really be able to showcase every profession and make it feel like everyone has a place in the galaxy.

Jedi
Jedi seems to be the focal point of all SWGemu servers at this point. Restoration has always boasted the most unique Jedi system, and we continue to plan on delivering that. There are multiple ideas on how to approach Jedi, but we can promise that it will be delivered in true Restoration fashion, a system that is special and unique in its own right, all why maintaining a balance within our system.

Crafting
Crafting will have a rather large shift. Restoration already attempted to normalize all weapons so that everyone was not running around in Composite Armor and wielding a T-21. Although we were somewhat successful in doing so, we shifted the system entirely, so that the easiest resources to acquire became the most used weapons and armor. In the CR, we will be moving to a Core system. This means that the skins for weapons and armor will be nothing more than that, skins. The resource values for those items will be all but taken out and put into one item, the weapon or armor core. This way, all weapons will be on the same playing field and require the same resources to stat correctly.

As you can see, this is a large scale change. A lot of hard work has been going on behind the scenes and with this announcement, we are going public with our movement into the future. We would love to include everyone and anyone in our discussions, as well as help testing features. Feel free to reach out to any staff members, or start a discussion in discord about the coming changes and we will do our best to keep an open line of communication. We are extremely excited to bring this to you guys, and will continue to release updates about our work. Look forward to more detailed guides and examples as the testing continues. Again thank you for your continued support, and we look forward to seeing you on the server!

-Restoration Staff



2
Announcements / Community Address 7-20
« on: July 20, 2017, 10:47:24 PM »
Core Overhaul announcement


Greetings loyal players,

Recently the team released a major patch and, admittedly, it was pushed prematurely. Our Database was substantially older than most and with the recent Core Overhaul some items have gone missing, as you may have noticed. Along with other various bugs on the server, you are probably wondering “Whats going on?”

What led to this mess? Unfortunately, the patch was not tested to its fullest extend; The team really dropped the ball on this one. Development, Admining, Website, Forums, Bills, Patching have all fallen on my shoulders; All of that while I work 40+ Hours a week and have a family, has made things difficult. Pressure from the Community and advisers resulted in releasing the update premature, this will not happen anymore. From now on we will have a development cycle that will fully vet our new content, and will be released when we are secure in the fact the patch will not have negative repercussions on the server. The team will work tirelessly at making sure things are stable, and released in a timely fashion. I deeply apologize for the inconvenience this has caused everyone, especially those who have been loyal to Restoration from the start.

However, It is time to move forward!

I won't lie, We have a rocky road ahead of us, and the Future of Restoration won’t be for everyone.  However what is currently in works makes me optimistic about the future.

So with that said, I am pleased to announce…

Restoration is will be undergoing, The Combat Restoration. All the details on this major overhaul are located herehttp://restoration-gaming.com/swgrestoration/index.php?topic=325.0#forum.

So what does this mean between now and the Combat Restoration? Early implementation.
Combat will be disabled between now and the Combat Restoration Patch. The server will be receiving patches to address Bugs, Convert items, Clean up and Maintenance required before the release of this giant patch.

We will still be online for your social interaction, crafting and peace of mind that your Characters are not gone, and won’t be removed. We will NOT wipe the server with the update. I cannot reiterate this enough, your hard work will be saved. Disabling Combat is a necessary step during our pre launch process; This is the only way I can keep the server online, and move forward without wiping the server.

I cannot begin to express my thanks to the loyal supporters of Restoration, you are one of the best communities I have been apart of. We will be placing Veteran rewards on your character after the Combat Restoration, as well as respec tokens.

Thank you again for your loyal support
Halo
Lead Restoration Developer/Server Admin

3
Announcements / Hotfix 6-21
« on: June 21, 2017, 10:20:47 PM »
Fixes
Clone trooper armor bracers from Avenging Mort reward fixed
TCG items that went missing returned to the server
NPCs missing from Enclaves has returned

Updates
The adjusted tape drops has been applied to the following mob groups.

Tuskens
Nightsisters
Singing Mountain clan

4
Announcements / Hotfixes 6-18
« on: June 18, 2017, 11:45:13 PM »
Bug Fixes
Shuttle Timers
Housing inventory returned to correct item count
Jedi Enclave guards no longer attack friendly Jedi
Bunker of Madness spawning again
CLS items drop again
Missing items should have returned
Falling under the floor of Geocave and others should no longer happen
Players can go overt again from the recruiters


Enabled
Marauder vendor placed at the Marauder stronghold
This vendor sales all 3 types of Marauder armor for Marauder Faction.

5
Announcements / Update 6-15
« on: June 17, 2017, 01:34:39 PM »
Some Features are marked as disabled, They had minor adjustments or bugs before the update release and will be fixed ASAP.

World
GCW is fully implemented
   Planetary Control feature will affect which factional NPC spawn in certain cities.

NPC Changes
   NPC’s now are labeled by a difficulty rating.
   Basic – Pretty simple, just starting off.
   Silver Elite – Harder than Basic but can still be killed with Basic Professions
Gold Elite – Can be soloed but only if well geared and taped, otherwise will require a group to kill.
   Bosses – Requires groups of players to kill.

Jedi Unlock
New Jedi unlock system will require one to unlock Force Sensitive tree (see below) then unlock Jedi through the Force Sensitive tree.

Force Sensitive
New Profession!
Force Sensitive is a stepping stone into becoming a Jedi.  Can also be used alongside with other professions to make some interesting builds, Nightsister style builds for example.
Force Sensitive will bring a handful of new abilities that you can carry with you if you proceed to Jedi.
   Current Force Sensitive tree has been renamed.

Jedi
Current Jedi life system is being replaced
   Old: When a Jedi ran out of lives their skills were reset and they were forced to regrind.
New: Jedi’s still have lives but when they run out they are turned into a ghost for a period of time.
Disabled: This new ghost feature gives them access to some special features but they will be unable to gain experience until their reset timer is over.  Jedi regenerate their lives over time to a maximum of 10.

Reason:  After years of watching the old system, in essence when you died on your Jedi, You needed to regrind. This can take a few days or a few weeks depending on how much time you play, The theory is a "Cooldown" on your Jedi so its not constantly capable for Battle (Thus making it the only character some people play) However iv seen countless players get frustrated over the idea of having to "Regrind". With the new system, we hope to remove some of the frustration or feeling of "starting over" and simply put Jedi on cooldown when they clone, Now you with the glowy system, You only lose FRS Boxes and are placed in Glowy for a set number of days based on your FRS Rank when you died. You can still access the Jedi but you cannot engage in any combat, And you will not be attackable either.

Quests
   Many new quests added for the Death Watch and Black Sun.
   Questlines added to familiar Star Wars NPC’s including IG-88, Boba Fett and Bossk.
   Rotating Quest System – Quests are generated randomly and change from day to day
   Avenging Mort Quest Chain Added (Neutral Ark only!)
   Mort Can be found at Talus Deric Cantina
   
Server
   Server will no longer restart daily.
Server restart will be either a weekly or bi-weekly restart but this is dependent on the performance of the server.

DWB / BSB
   Difficulty has been scaled down slightly.  And may get more fine tuning over time.
   Cost for vendor items has been decreased.

Items
Marauder Armor
   Disabled All 3 sets of Marauder Armor have been added to loot tables.
Factional Armor
   Factional armor schematics no longer require as many identical armor segments.
Skill Enhancing Attachments
Disabled SEA’s should be easier to obtain as more NPC’s can now drop useful tapes that couldn’t previously.

Crafting
   Schematics
New Weapon Schematics added to Death Watch and Black Sun Vendors
      Sandcrawler schematic has been added.
      Disabled Tusken Helm schematic has been added.

Textures
   Disabled There have been many textures added to enhance the effects of the game.
      Colorable Bone Armor
      Lightsaber
      Faction-Neutral Padawan Robe
      Rebel AT-XT

6
Announcements / Restoration Roadmap
« on: June 17, 2017, 01:20:08 PM »
Here is a layout of what to planned on Restoration, and what phase its currently in.

Color Ledger:
Red = Concept or Planning phase
Orange = Early implementation or Pre Alpha, Parts physically exist in game.
Yellow = Testing and implementation.
Green = Ready for release or released on Live server.


Combat Restoration
                Phase 1

                HAM
                fixed HAM based on species created, Phase 1 has no Lvl progressive HAM system.
                CU Action and Mind regeneration formulas.
                Ham Debuffs, Action regen down, Mind regen down, ect, ect.

                Combat
                Cool downs, Partial Augmentation

                Professions

                Melee:
                Brawler
                Pikeman
                Swordsman
                Fencer
                Teras Kasi

                Ranged:
                Marksman
                Carbineer
                Pistoleer
                Rifleman
                Commando

                Special:
                Bounty Hunter
                Smuggler
                Squadleader
                Creature Handler
                Ranger

                Healing:
                Medic
                Doctor
                Combat Medic

                Jedi:
                Unlock
                Knight Trials
                Unlock

                Crafting

                Pharmaceutical:
                Instant Stimpacks
                Stimpack Enhancers
                Dot Enhancers
                Buff Enhancers

                Weapon Deconstruction
                Weapons:
                                polearms
                                swords
                                2h swords
                                unarmed

                Armor:

                Activities
                Slicing
                Missions

                POIs Balanced and enhanced


Planets:

Kashyyyk
      Planet Zone
      NPCs
      Myydril Caverns

Mandalore
Mustafar
      Planet Zone
      NPCs


PvP:
Battle of Restuss
Talus GCW Zone
Tatooine GCW Zone
Dantooine GCW Zone


PvE:
Star Destroyer Heroic
IG88 Heroic
Axkiva Min Heroic

7
Announcements / Shoutbox is disabled
« on: December 17, 2016, 06:51:37 PM »
We have decided to disable the Shoutbox, as we have no plugin to relay Shoutbox messages to Discord (where 90% of the playerbase resides) It was felt messages would get often overlooked. How ever if a forum post is made, that gets broadcast over the Discord and the response rate is much higher. We hope this improves the level of communication with new players by utilizing our Discord plugin.

Thanks!

8
Bug Reports / Re: Death Watch mobs aggresive to DW frs member
« on: December 17, 2016, 06:47:08 PM »
Hmmm, it actually has to do with your faction being low and the mobs being flagged as Aggressive.. I may just remove the aggressive trait like the mobs in the bunkers have.

9
Suggestions / Re: Named Crystals
« on: December 12, 2016, 01:53:04 PM »
Another reason named crystals got delayed is I drafted up an epic quest for them, but never finished it.

10
Suggestions / Re: Combat Medic DoTs Tick harder in PVE
« on: December 12, 2016, 01:52:02 PM »
Something I will get around too is adding a PvE damage multiplier for Dots.

11
Suggestions / Re: Named Crystals
« on: December 12, 2016, 01:51:03 PM »
There was going to be a named crystal the Talus GCW area but i never finished it.

However we will have one at Restuss.

Banes heart will return to NK in the Kashyyyk expansion.

12
Jedi Revamp Discussion / Re: Force Disciplines
« on: December 11, 2016, 08:15:56 PM »
I was just going to look at those versions of the game because it would be easiest to implement probably and im not very creative with my ideas. Jedi kind of have a cloak of shadows with its heal states and full heal self. Would be cool to see a type of CoB skill for the defensive branch. My suggestion for offensive power skills is harder hitting skills, faster abilities, and maybe being able to move and cast when you max out that tree.

They have Force Focus witch is based on CoB, one of my original new abilities.

For Force Powers, I want them to remain stationary, perhaps extended range would be a good option, currently force powers are 32m If I recall, Maybe a 42m Lightning would be useful. Also Enhancing Force Throw for your Mobile DPS is possible.

13
Jedi Revamp Discussion / Re: Force Disciplines
« on: December 11, 2016, 08:07:00 PM »
How about a survival tree that focuses on removing harmful debuffs. Kind of like a cloak of Shadows if your familiar with world of warcraft at all. I'm not super familiar with the various debuffs  of this game. But maybe as you progress further up the tree it could include more things it works against and maybe lessen it's cool down time. I would think something like that could add a layer to the strategy element.

All for strategy, I like the cloak of shadows idea. However it would probably fall under the Defender tree.

14
Jedi Revamp Discussion / Re: Force Disciplines
« on: December 11, 2016, 08:05:51 PM »
Still have the stuff we came up with a few years back?

Probably but I dont know where it is.

15
Jedi Revamp Discussion / Re: Life System Changes
« on: December 11, 2016, 07:22:46 PM »
At the very least 1 per day.

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