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Messages - Halo

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Announcements / Shoutbox is disabled
« on: December 17, 2016, 06:51:37 PM »
We have decided to disable the Shoutbox, as we have no plugin to relay Shoutbox messages to Discord (where 90% of the playerbase resides) It was felt messages would get often overlooked. How ever if a forum post is made, that gets broadcast over the Discord and the response rate is much higher. We hope this improves the level of communication with new players by utilizing our Discord plugin.


Bug Reports / Re: Death Watch mobs aggresive to DW frs member
« on: December 17, 2016, 06:47:08 PM »
Hmmm, it actually has to do with your faction being low and the mobs being flagged as Aggressive.. I may just remove the aggressive trait like the mobs in the bunkers have.

Suggestions / Re: Named Crystals
« on: December 12, 2016, 01:53:04 PM »
Another reason named crystals got delayed is I drafted up an epic quest for them, but never finished it.

Suggestions / Re: Combat Medic DoTs Tick harder in PVE
« on: December 12, 2016, 01:52:02 PM »
Something I will get around too is adding a PvE damage multiplier for Dots.

Suggestions / Re: Named Crystals
« on: December 12, 2016, 01:51:03 PM »
There was going to be a named crystal the Talus GCW area but i never finished it.

However we will have one at Restuss.

Banes heart will return to NK in the Kashyyyk expansion.

Jedi Revamp Discussion / Re: Force Disciplines
« on: December 11, 2016, 08:15:56 PM »
I was just going to look at those versions of the game because it would be easiest to implement probably and im not very creative with my ideas. Jedi kind of have a cloak of shadows with its heal states and full heal self. Would be cool to see a type of CoB skill for the defensive branch. My suggestion for offensive power skills is harder hitting skills, faster abilities, and maybe being able to move and cast when you max out that tree.

They have Force Focus witch is based on CoB, one of my original new abilities.

For Force Powers, I want them to remain stationary, perhaps extended range would be a good option, currently force powers are 32m If I recall, Maybe a 42m Lightning would be useful. Also Enhancing Force Throw for your Mobile DPS is possible.

Jedi Revamp Discussion / Re: Force Disciplines
« on: December 11, 2016, 08:07:00 PM »
How about a survival tree that focuses on removing harmful debuffs. Kind of like a cloak of Shadows if your familiar with world of warcraft at all. I'm not super familiar with the various debuffs  of this game. But maybe as you progress further up the tree it could include more things it works against and maybe lessen it's cool down time. I would think something like that could add a layer to the strategy element.

All for strategy, I like the cloak of shadows idea. However it would probably fall under the Defender tree.

Jedi Revamp Discussion / Re: Force Disciplines
« on: December 11, 2016, 08:05:51 PM »
Still have the stuff we came up with a few years back?

Probably but I dont know where it is.

Jedi Revamp Discussion / Re: Life System Changes
« on: December 11, 2016, 07:22:46 PM »
At the very least 1 per day.

Jedi Revamp Discussion / Re: Force Disciplines
« on: December 11, 2016, 07:07:37 PM »
We can go far beyond CU/NGE additions. I can create something from scratch if someone gives me a basic design idea.

You will need to be Knight to unlock a tree, after you unlock a tree they will be grind based to full.

Suggestions / Re: Master Mechanic Toolkit
« on: December 11, 2016, 07:06:12 PM »
This is something iv been wanting to do, it just hasn't gotten done yet.

Jedi Revamp Discussion / Re: Life System Changes
« on: December 11, 2016, 05:02:23 PM »
post updated

Jedi Revamp Discussion / Re: Force Disciplines
« on: December 11, 2016, 04:54:03 PM »
Ok all the Discipline trees are created and in the early Alpha stage. I have many ideas but am looking for the communities input before continuing.

Lets start with the Force Power Discipline tree.

The Force Power Discipline tree is unique, currently 3 tables instead of 2 like the above Lightsaber tree.

the 3 branches could be described as:
4xx: Powers Master, This tree should be the most brutal and raw Force Power damage in the game.
x4x: This tree is a support, debuffing tree. It should offer enhancements to Force Weaken, More Force Choke Ticks, other misc.
xx4: This tree I don't have a public name for. It would offer Force Cloak, Forcerun3, other misc annoying yet survival based abilities.

Each tree is obviously 4 boxes and each box should feel progressive and useful, I would like to hear from the community how you would graft each skill box per respective tree. At the moment the sky is the limit, Any ability can be added, any modification, skill mod, enhancement to pre existing features is an option.

We will most certainly start with only 1 tree available to the player, Around the time of Kashyyyk we should see a second tree unlocked.

Announcements / Publish 2: The Dormant Federation Update 5
« on: December 10, 2016, 03:48:45 PM »
Sorry for the delay in these patch notes, iv had a lot going on.

New Daily Quest for Mandalorian Hardening Agent has been added.
Mandalorian Hardening Agent is required for crafting misc Weapons bought from the Clans Rep Vendors.
Fixed a bug with Black Sun Alum Minerals daily quest.

HealDamage and similar abilities now award medical EXP if you heal your self, We feel this is a quality of life enhancement.

Fixed the missing terminal on the Large Window Style 1 house.

The GCW is back online, You may now drop bases and control planets.
More to come on this soon.

Mild Quality Armor Segments returned to Voritor loot tables.

Suggestions / Re: Mystery Kit (Hard) Drop Rate Adjustment
« on: December 04, 2016, 03:12:17 PM »
Im increasing the odds of 4/5 slightly

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