As you may or may not have heard, Restoration Gaming has begun work on a new Combat Upgrade server based on the NGE source code called Restoration III.
This new server will allow us to better emulate the combat and balance of the Combat Upgrade than the current live server RestorationCU, as well as include some NGE features that we consider an upgrade over what the CU had, such as the NGE creature crafting system, the reverse engineering system, and the option of levelling through questing.
It will also include most NGE content, as well as some custom content. Kashyyyk, Mustafar, and Jump to Lightspeed will all be included at launch, as well as the Heroic Instances.
Jedi on Restoration III will retain many of the “hardcore” mechanics implemented on Restoration Classic and RestorationCU.
The current publicly accessable server is RestorationCU (Resto2), an open-source Combat Upgrade based server built on Core3 (the swgemu codebase). Feel free to play here for the time being, as we have no intention of wiping or shutting Resto2 down even after the new server launches.
To discuss Restoration III, or see the latest developement info, join our discord channel HERE. We are also looking to fill a galactic senate, and QA positions for Restoration III. you can apply for those positions by direct messaging either myself or Halo on Discord.
We are at capacity at capacity for the current wave of testing, but we will announce the next wave on Discord when we are ready to increase the TC population. Applications are still accepted in the mean time HERE
Resource Smugglers Event, Running in game now. System Messages denote location of NPCs spawned
Some Combat Log string errors have been fixed
Knock Down Recovery sticking in que fixed
Village Phase 1 Crafting crash Fixed
Smuggler Overwelming Shot stability issue fixed
Ris armor components fixed
Boba Hard Daily Stability issue fixed
Stability Issues with Combat Medic Fixed
Black Sun Intro quest re-written for better stability
Weapon Slicing Implemented
Doctor now buffing correct substats instead of primary stats for closer CU Emulation
Brawler Taunt overhauled and functional
NPC AI Improved
Smuggler Slicing Components now drop from various NPCs
Housing wont destroy anymore
Resource Container size increased
Bounty Hunter Mission loot tables improved
Elemental Damage modified, Only weapons that should have elemental damage have it, instead of all Weapons.
Player Combat Level displaying in Character sheet
Combat adjustments for more accurate Emulation
Weapon Crafting Adjusted, Better Weapons craft easier now, Better Emulation of CU
Flytext improved in various spots for closer CU Emulation
Resource Quality tapes implemented, Now improving Resources up to 10%
New Veteran Rewards
Publish 3 Gifts awarded until the end of January
Village Gate, Must drop any ranking from Death Watch, Black Sun, Ect, Ect before starting Village trials
Force Powers improved damage across the board
Force Choke Dot Damage improved
Force Strike now on a different Cooldown Group
Some UI Improvements
Greetings Restoration Community. While its been quiet around here, There has been a lot of activity in the background.
Many bugs have been fixed, a handful of new content is being worked on and a roadmap for the future is under discussion.
Currently we need to Staff the project with some more helping hands, We need some dedicated Testers and CSRs to help keep everything going. If you’re interested in helping out, Please send us a Message.
We are planning to go Open Source before September, Allowing external help from the rest of the Emu team.
Thank you for your continued support over the years.
NPC lairs now scale to group level
Force Infusion more accurate to the CU
Secondary stat enhancements equation corrected
Jabbas Themepark fixed
some animation speeds fixed